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Movement, Escapes & Takedowns

Takedowns for Jiu-Jitsu: Level Change, Grips, and Landing in Position

A takedown in jiu-jitsu is judged by where you land, not by how far the other person travels. Grips, level change and finishing position carry the work.

Intermediate8 min readReviewed 2026-08-08

Jiu-jitsu borrows takedowns from wrestling and judo but changes the objective. You are not chasing a scoring throw for its own sake; you are trying to arrive in a passing position with your hips above theirs and your head on the correct side. That reframing narrows the list considerably. A handful of entries covers most situations: a snap down into a front headlock off a collar tie, a low single or a high crotch behind a level change, and a forward trip when they lean their weight into you. Each one begins with a grip you established before you moved.

Key points

  • Change levels by bending the knees while the chest stays tall, since folding at the waist offers your neck.
  • Win the grip exchange before anything else, because a takedown attempted from a neutral tie is a coin flip.
  • Use motion to build the entry: two steps of pressure and direction beat any attack launched from standing still.
  • Land already passing, with the head on the far side and your hips connected tightly to theirs.
  • Rehearse the recovery for a failed attempt, since a stuffed shot ends in front headlock or in turtle.

Common mistakes

  • Shooting from too far out, arriving on both knees with the head down and no penetration step underneath.
  • Reaching for guard the instant a grip is contested, so standing skill never gets any repetitions at all.
  • Releasing the grips during the landing, which lets the bottom player insert a knee and recover guard immediately.

Put it into practice

Entries from motion

  1. Circle with a partner for one minute establishing and breaking collar and sleeve ties, with no attacks permitted.
  2. Add level changes while moving, twenty per side, checking the chest stays tall and the hips stay underneath.
  3. Take ten entries per side through to a finish, pausing to confirm head position and hip connection each time.
  4. Close with standing rounds from grips only, ending the round the moment either person begins to pass.
standinglevel changetiestop position